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    <title>2048 on 云淡风轻</title>
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    <description>Recent content in 2048 on 云淡风轻</description>
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    <lastBuildDate>Mon, 05 Jan 2026 14:51:13 +0800</lastBuildDate><atom:link href="/tags/2048/index.xml" rel="self" type="application/rss+xml" />
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      <title>Write A 2048 Game with AI</title>
      <link>/posts/20260105/</link>
      <pubDate>Mon, 05 Jan 2026 14:51:13 +0800</pubDate>
      
      <guid>/posts/20260105/</guid>
      <description>&lt;h1 id=&#34;2048-game-development-prompt-professional-stable-edition&#34;&gt;2048 Game Development Prompt: Professional Stable Edition&lt;/h1&gt;
&lt;h2 id=&#34;objective&#34;&gt;Objective&lt;/h2&gt;
&lt;p&gt;Create a high-performance, mobile-optimized 2048 game in a single HTML file. The goal is &amp;ldquo;Industrial-Grade Smoothness&amp;rdquo;—zero flicker, state persistence, and polished mobile UX.&lt;/p&gt;</description>
      <content>&lt;h1 id=&#34;2048-game-development-prompt-professional-stable-edition&#34;&gt;2048 Game Development Prompt: Professional Stable Edition&lt;/h1&gt;
&lt;h2 id=&#34;objective&#34;&gt;Objective&lt;/h2&gt;
&lt;p&gt;Create a high-performance, mobile-optimized 2048 game in a single HTML file. The goal is &amp;ldquo;Industrial-Grade Smoothness&amp;rdquo;—zero flicker, state persistence, and polished mobile UX.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id=&#34;1-visual--layout-architecture&#34;&gt;1. Visual &amp;amp; Layout Architecture&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Coordinate System&lt;/strong&gt;:
&lt;ul&gt;
&lt;li&gt;Tiles MUST use &lt;code&gt;position: absolute&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;Movement MUST be handled via &lt;code&gt;transform: translate(x, y)&lt;/code&gt; using CSS &lt;code&gt;calc()&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;&lt;em&gt;Formula&lt;/em&gt;: &lt;code&gt;transform: translate(calc(col * (100% + gap)), calc(row * (100% + gap)))&lt;/code&gt;.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Zero-Flicker Injection&lt;/strong&gt;:
&lt;ul&gt;
&lt;li&gt;When a new tile is created, its &lt;code&gt;transform&lt;/code&gt; coordinates must be calculated and set &lt;strong&gt;before&lt;/strong&gt; it is appended to the DOM to prevent &amp;ldquo;top-left corner flashing.&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Mobile-First CSS&lt;/strong&gt;:
&lt;ul&gt;
&lt;li&gt;Body: &lt;code&gt;padding-top: 5vh&lt;/code&gt; to pull the game down from the notch/status bar.&lt;/li&gt;
&lt;li&gt;Container: &lt;code&gt;touch-action: none&lt;/code&gt; and &lt;code&gt;overflow: hidden&lt;/code&gt; to disable browser pull-to-refresh and scrolling.&lt;/li&gt;
&lt;li&gt;Layout: Center the game board horizontally.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id=&#34;2-persistence--state-management&#34;&gt;2. Persistence &amp;amp; State Management&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Auto-Save&lt;/strong&gt;: After every move and new tile generation, serialize the 4x4 grid (tile values) and current score to &lt;code&gt;localStorage&lt;/code&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Session Recovery&lt;/strong&gt;: On page load, check for saved data. If found, rebuild the grid silently (disable the &amp;ldquo;appear&amp;rdquo; animation for recovered tiles) so the player can continue exactly where they left off.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Score Tracking&lt;/strong&gt;: Maintain &amp;ldquo;Current Score&amp;rdquo; and a persistent &amp;ldquo;Best Score.&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id=&#34;3-core-logic--animation-sync&#34;&gt;3. Core Logic &amp;amp; Animation Sync&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Atomic Move Sequence&lt;/strong&gt;:
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Calculate&lt;/strong&gt;: Map out all tile destinations.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Visual Slide&lt;/strong&gt;: Update &lt;code&gt;transform&lt;/code&gt; for all moving tiles (including those marked for deletion).&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Delayed Cleanup&lt;/strong&gt;: Remove merged tiles from the DOM only after the &lt;code&gt;150ms&lt;/code&gt; transition ends.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Merge Pop&lt;/strong&gt;: Trigger a &lt;code&gt;1.15x&lt;/code&gt; scale pulse on the new tile AFTER the sliding tiles overlap.&lt;/li&gt;
&lt;/ol&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Animation Lock&lt;/strong&gt;: Use a &lt;code&gt;lock&lt;/code&gt; flag to ignore inputs for &lt;code&gt;200ms&lt;/code&gt; during active animations.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Win/Loss Detection&lt;/strong&gt;:
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Win&lt;/strong&gt;: Detect value &lt;code&gt;2048&lt;/code&gt; and show a &amp;ldquo;You Win&amp;rdquo; overlay.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Loss&lt;/strong&gt;: If the grid is full AND no adjacent tiles (horizontal/vertical) match, show a &amp;ldquo;Game Over&amp;rdquo; overlay.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id=&#34;4-interaction--ux-polish&#34;&gt;4. Interaction &amp;amp; UX Polish&lt;/h2&gt;
&lt;hr&gt;
&lt;p&gt;Play the game below or goto &lt;a href=&#34;/2048.html&#34;&gt;this link&lt;/a&gt;:&lt;/p&gt;

&lt;iframe src=&#34;/2048.html&#34; style=&#34;width: 100%; height: 600px; border: none; border-radius: 6px;&#34;&gt;&lt;/iframe&gt;</content>
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